The story behind OpenSimcity

I've always loved playing SimCity since I was little. I played the version for Super Nintendo every now and then for hours. This version was really cool. There were 4 seasons (winter, spring, summer and autumn) and many landscapes, scenarios to choose from. Back then it was a great success. It was clearly the most popular video game.

Then SimCity 2000 came on the market. It was almost like a revolution.

Lots of new things to use, better graphics, more innovative and the game engine

was more advanced. So it was very good news (apart from the fact that the

Seasons were gone).

But the successor that came after SC2000, SimCity3000, was a real disaster. Good

There were more tools, consultants and more advanced terrain (witch was crap

because you couldn't build anything on it), but nothing special. The

Graphics was probably the worst. It was more advanced, but only everything

looked like shit. It was a blurry hell. I would say that didn't feel that way

Upgrade more like a delayed downgrade. It was fun in 2 weeks, but not more.

And after this flop a new version should be released, SimCity 4. This time

The trained MAXIS programmers had learned a lesson about not releasing any of it

is not useful. So they made good graphics, added fun tools, more effects, more

unique buildings and neighboring cities. This was a small step from SimCity

2000 but a big step up from SC3000. However, this shouldn't be

strategy-based urban planning game, but more a fun modeling

Program (such as 3DMax or Maya) and creating wow effects. It wasn't Hey, I did

managed to get 1m residents, but more like hey, look what a nice city i have built.

The game also required a new high-end computer with more than one GB of RAM.

a high-end graphics card with at least 128 MB, an Athlon2500XP or one with

To be able to play Pentium 2.5 GHz (but that was not).

You can clearly see what happened to one of the best games in the world.

This applies not only to SimCity, but to the entire game industry. The

Graphic wow effect is all that matters today. Personally, I love well

Graphics, but not if I need to buy a better computer to use it,

if I can experience a delay and if the whole game is based on it

Wow effect theme.

What will happen to SimCity5? There are rumors that they are already building

but why to have expected anything from it. If SC4 were too much for my pretty new one

PC when I wonder what SC5 will be like. This will likely be the last version, though

they actually build it. Why? It will be a flop. Nobody will be able to use it. People

the already experienced SC4 for will definitely not buy it. It's a joke


The solution

Let's start a new project based on OpenSource. Let's call it OpenSimcity.

Part two – the project

The idea is based on objective programming, OOP. This should be easy to do

made, easy to check bugs and adjust the code. We will create this game

from the start and do it better. And when I say it better, I don't just mean

faster performance or some new features. I mean a whole new structure, a

completely new terrain for standing. This is going to be unique.

The graphics should be developed, but not dominate at the same time

Game. It should offer many options for people who have a different type of

Taste. In addition, the game will likely take a few years to complete.

Graphics cards will be more powerful than ever. GPU

Performance grows by 40% per year, while the CPU only grows by 10%. Therefore everyone

Graphics should be created in OpenGL to power the CPU. real time

Zooming should be possible.

Unlimited area. Instead of the idea that the user can have 3 or 4 sizes to choose from

between, why not adjust? The user can print out X (width) and Y, etc.

(Height) axis and you will receive a map with the size you have chosen. The user

should have the ability to change size (increase or decrease) below that


Ability to choose the climate. There should be an option for what to do all year round

Climate you want to have. How cold or warm and how dry or wet and so on.

Also an option if you want to have floating (changing) climates with seasons or

a static climate.

Other standard buildings. It should also be easy to add new buildings or

remove the old ones.

The engine should not be simple, medium, hard or advanced, but an effect of

the number between 1-1000 that you give.

However, the interface should be an option between simple, medium, difficult and


Costs and assets should be fully customizable.

The game should include online games. Compete with your neighboring cities,

Friends or strangers. You could choose etc. to compete with X number of citizens

or with as much population as possible in X time. Or it could be played for no

Reason to just have fun. You may also have the ability to trade land

your neighbours.

Possibility to import cards from all SimCity versions.

I can extend the list, but you understand it. Viva la OpenSimcity.


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